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Unless you’re small enough, grabbing a prize out a claw machine can be pretty tough. But Daily Beast entertainment reporter and film critic are very, very good at it: Yamato estimates that she’s nabbed 100 toys from the prize pits of claw machines, which she’s deposited in her car and at her house, and at one point, Morgan says, she had “two large garbage bags overflowing with stuffed animals from just one year. I donated them.”Morgan has always been drawn to claw machines, but got really hooked in 2008: “Must be the dumb kid in me that spies an enormous box of stuffed toys,” she says. It's almost something out of the Brothers Grimm One time I clawed six animals in a row. There was a crowd around me! It was so silly.” Yamato’s obsession with claw games began in her adult life.
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“I only realized I was good at it because I kept winning stuff and I was keeping track of it on Instagram,” she says. “I’m a professional person most of the time, and it’s one of the only things that I will let myself be completely competitive about. You get to bask in the glory of holding your bounty high above your head and saying, ‘Yes, I snatched this prize out of this machine! I beat it!’”It might seem like fun and games—and, of course, it is. But there’s real skill involved, too. Here are the strategies Morgan and Yamato use to nab a prize. CHECK OUT THE PRIZE PIT.The first thing you should look at when thinking about playing a claw machine is the prize pit—specifically, how tightly the prizes are packed.
“An easy tell is when all of the stuffed animals have been front faced and they’re packed in like sardines,” Yamato says. “That means nobody has jiggled anything loose yet, or maybe an employee has just stuffed them in super tight.” A tightly-packed prize pit will make your job a lot harder: “I’m not going to bother playing a machine that is clearly stuffed too tight,” Yamato says. “I won’t be able to reel anything in.”Morgan agrees. “If the toys are stuffed so tightly that grabbing is impossible, don't waste your time,” she says.
“I think it's better to find those weird lone claw machines in places that seem more abandoned—they don't get stuffed as much. Those are the only places you can win because there's more room to drag an animal.” 2. WATCH THE PERSON IN FRONT OF YOU.“Don’t necessarily watch how they play, but watch how the machine reacts when they play—that information can help you whenever it comes to be your turn,” Yamato says.
“I can see if the claw grip is too loose, or if it’s designed to let go or give a jiggle after it grasps something, then I won’t play because I know the odds are definitely against me unless it’s a really, really sweet toy that I want. Then I’ll spend a little extra time.” 3. PICK YOUR TARGET CAREFULLY.Yamato and Morgan go after the prize that looks the most attainable. “Sometimes, the most desirable prizes are the hardest ones to get,” Yamato says. “Being realistic about what you can win in any given machine will help you win a lot more.”“If the pretty pony in the far end, stuffed tightly next to the cute teddy bear, is an impossible option, you're going to have to settle with the ugly duck/monster thing with red shoes and a cape or whatever the hell it is and live with it,” Morgan says.The ideal prize is “sticking out a little bit, isn’t being blocked or obstructed by any other prizes, and isn’t too close to the side,” Yamato says. (If a prize is leaning against the glass, the claw track won’t allow the claw to get close enough to nab it.) Morgan also advises sticking to prizes that are close to the chute: “Don't drag something from the very end of the machine,” she says. “That rarely works.”Yamato also avoids round or rotund objects.
“Those are hard because a lot of the time there’s nothing to grab onto,” she says. Instead, aim for a prize that has some kind of appendage—a head, or an arm or a leg—sticking out: “Something you can get one of the claw prongs under is your best bet, if the angle’s right.” 4. PLAY ONCE TO GET A FEEL FOR THE CLAW.After Yamato has picked her prize, she’ll play once, “to test the tensile grip of the claw to see how easily it will hold after it closes,” she says.
“A lot of them will jiggle open right after they close, so even if you’ve caught something, it’ll screw you over by opening up the claws a little bit.” If that happens, Yamato says she won’t play again. “probably.”In general, it’s easier to play machines that have a three-pronged claw rather than a two-pronged claw: “It’s all about the grip—if the claw has a weak grip, forget it,” Morgan says. “The two-pronged claws seem weaker to me.” 5. AND MAYBE MANEUVER YOUR PRIZE INTO A BETTER POSITION.“One strategy is bumping another animal out of the way to grab another,” Morgan says.
She also advises grabbing and dragging a prize closer to the chute to make it easier to grab on your second try. USE MOST OF YOUR TIME GETTING THE CLAW INTO POSITION.Most claw machines drop and grab with one push of a button; some need two pushes—one to drop the claw, another to close it—but that’s rare. Either way, “Most machines give you enough time to position your claw, and most of them will let you move it forward and backward and then sideways,” Yamato says. “I usually try to spend most of the time of the clock running down to make sure that I’m exactly above where I want the claw to drop.” Once you’re in the absolute best position, drop it. KNOW WHEN TO STOP.Most machines cost 50 cents to play, so Yamato will put in a dollar. “Maybe half the time I get a prize on my first dollar,” she says.
“I’ll usually play a couple of dollars at most before I realize that I should walk away. It’s like gambling—for no monetary gain!”Morgan says grabbing a prize usually takes her a few tries “on good machines,” she says.
“On bad machines—and they seem worse now—it takes me about five or ten times or never. I will not go past ten.
That makes me feel like a junkie.” 8. DON’T ASSUME EVERY CLAW MACHINE IS RIGGED.A few weeks ago, that explained how claw machine owners can rig them—but Yamato doesn’t think that’s true for every game. “People might play less because they think every claw machine is rigged to screw them over, but not all claw machines are rigged,” she says. “I always believe that every claw is winnable—it’s just a matter of how much I want to stand there and keep playing if I already know that this particular machine is sort of stuck.” But people should avoid the machines that have money wrapped around the prizes: “In my experience,” Yamato says, “those are usually the ones that are rigged.”Morgan, on the other hand, does believe that many of the machines are rigged—which is why she prefers to play machines in places off the beaten path, like in California’s Yucca Valley. “Are they less rigged in the desert? I think so,” she says.
“I have incredible luck out there. I always play in the desert.”. Ridofranz/iStock via Getty Images PlusLike crying, we also don’t know why people evolved the ability to, but experts guess it has something to do with communication—and not just that we find something funny. One researcher found that only 20 percent of laughs he looked at were preceded by anything deemed in any way humorous.It's possible we to let other people know that we’re okay or to bond with each other. A study published in 2016 gave evidence for the latter. Researchers found that an outside observer could distinguish whether laughter was produced between a pair of strangers or a pair of friends. Scientists haven't figured out why we blush.
Twinsterphoto/iStock via Getty Images PlusScientists don’t know what causes, what purpose they serve, or how to cure them. A lot of people have favorite techniques, from gargling water to pulling hard on the tongue, but there’s no scientifically-proven way to get rid of them.In 2002, one researcher tried to get to the bottom of the problem by looking at how 54 hospital patients had been for hiccups. They tried multiple treatments, like holding their breath and medication, but none were proven effective.
Scientists haven't figured out why tornadoes start. FTiare/iStock via Getty Images PlusIt’s also unclear why some birds migrate while others don’t. The ones that do might do it to conserve energy, which might be kind of confusing, since they’re flying great distances and therefore expending a lot of energy to get to their destination. But it’s likely worth it since they’re probably traveling somewhere with abundant energy sources—a.k.a., plenty of available food. Luckily, thanks to technology like tracking devices, scientists are able to track birds more easily and are now learning much more about migration. Scientists haven't figured out the “nature vs. Nurture” debate.
By Ryan LambieCasting you as a newcomer in a woodland town populated by garrulous and sometimes eccentric creatures, Nintendo’s Animal Crossing is about conversation, friendship, and collecting things rather than competition or shooting enemies. It’s a formula that has grown over successive generations—which is all the more impressive, given the game’s obscure origins. The 3DS version now one of the most popular games available for that system, and the franchise was catapulted into further fame when Animal Crossing: New Horizons was released on Nintendo Switch in March 2020. Here are a few things you may not know about the. Animal Crossing’s inspiration came from an unlikely place.By the late 1990s, Katsuya Eguchi had already worked on some of ’s greatest games.
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He’d designed the levels for the classic Super Mario Bros 3. He was the director of Star Fox (or Star Wing, as it was known in the UK), and the designer behind the adorable ’s Story. But Animal Crossing was inspired by Eguchi’s experiences from his earlier days, when he was a 21-year-old graduate who’d taken the decisive step of moving from Chiba Prefecture, Japan, where he’d grown up and studied, to Nintendo’s headquarters in Kyoto.Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family.
“I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind Animal Crossing,” Eguchi Edge magazine in 2008. Receiving letters from your mother, getting a job (from the game’s resident raccoon capitalist, Tom Nook), and gradually filling your empty house with furniture and collectibles all sprang from Eguchi’s memories of first moving to Kyoto. Animal Crossing was originally developed for the N64.Although Animal Crossing would eventually become best known as a GameCube title—to the point where this is where the series began—the game actually originally appeared on the. First developed for the ill-fated 64DD add-on, Animal Crossing (or, which translates to Animal Forest) was ultimately released as a standard cartridge. But by the time Animal Crossing emerged in Japan in 2001, the N64 was already nearing the end of its lifespan, and it was never localized for a worldwide release. Translating Animal Crossing for an international audience was a difficult task.The GameCube version of Animal Crossing was released in Japan in December 2001, about eight months after the N64 edition. Thanks to the added capacity of the console’s discs, this version of the game included characters like Tortimer or Blathers that weren’t in the N64 iteration, and Animal Crossing soon became a hit with Japanese critics and players alike.Porting Animal Crossing for an international audience proved to be a considerable task, however, with the game’s reams of dialogue and cultural references all requiring careful.
But the effort writers Nate Bihldorff and Rich Amtower put into the English-language version would soon pay off; Nintendo’s bosses in Japan were with the additional festivals and sheer personality present in the western version of Animal Crossing, they decided to have that version of the game translated back into Japanese. This new version of the game, Dōbutsu no Mori e+, was released in 2003.
Slider is based on Animal Crossing’s composer. 2020 NintendoOne of Animal Crossing’s most recognizable and popular characters is K.K.
Slider, the laidback canine musician. He’s said to be based, both in looks and name, on, the prolific composer and voice actor who co-wrote Animal Crossing’s music. In the Japanese version of Animal Crossing, K.K. Slider is called Totakeke—a play on the real musician’s name. Slider’s almost as prolific as Totaka, too: Animal Crossing: New Leaf on the Nintendo 3DS contains a total of performed by the character. One Animal Crossing character has been known to make players cry.A more controversial character than K.K. Resetti is an angry mole created to remind players to save the game before switching off their console.
And the more often players forget to save their game, the angrier Mr. Resetti gets. Resetti’s anger apparently disturbed some younger players, though, as Animal Crossing: New Leaf’s project leader Aya Kyogoku revealed in an interview with Nintendo's former president, the late Satoru Iwata.“We really weren't sure about Mr. Resetti, as he really divides people,' Kyogoku said. “Some people love him, of course, but there are others who don't like being shouted at in his rough accent.”, saying, “It seems like younger female players, in particular, are scared.
I've heard that some of them have even cried.”To avoid the tears, Mr. Resetti plays a less prominent role in Animal Crossing: New Leaf, and only appears if the player first builds a Reset Surveillance Centre. Divisive though he is, Mr. Resetti was designed and written with as much care as any of the other characters in Animal Crossing; his first name’s Sonny, he has a brother called Don and a cousin called Vinnie, and he prefers his black with no sugar. Animal Crossing is still evolving.A game once inspired by the loneliness of moving to a new town has now become one of Nintendo’s most successful and beloved franchises. Since its first appearance in 2001, the quirky and disarming Animal Crossing has grown to encompass toys, a movie, and five main games (or six if you count the version released for the N64 as a separate entry). All told, the Animal Crossing games have sold more than 30 million, and the series is still growing.
In late 2017, the Animal Crossing: Pocket Camp was released for iOS and Android—it was a big step for the franchise, as Nintendo is famously selective about which of its series get a mobile makeover. And in March 2020, Animal Crossing: New Horizon was released on Switch, selling a whopping physical copies during its first three days on the market.
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