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Sudden Strike series | |
---|---|
Genre(s) | Real-time tactics |
Developer(s) | Fireglow Games |
Publisher(s) | Cdv Software Entertainment, ZOOM-Platform.com[1][2] |
Sudden Strike is a series of real-time tactics video games set during World War II.[3] The series is developed by Fireglow based in Russia and published by CDV software of Germany and has been re-published by ZOOM-Platform.com.[1][4] The player selects a faction (e.g. Soviets, Germans, or Allied forces) and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource gathering and base development.
Games[edit]
Sudden Strike 4 promotion at gamescom 2016
Aug 11, 2017 With Sudden Strike 4, the legendary tactical real-time strategy series returns better than ever. Bigger battlefields, more units, better graphics and new scenarios await you in a historically. Sudden Strike, set in World War 2, is partially inspired by the Close Combat series, but it banks more towards the C&C school of design. CDV's addon disk of the game follows the same mindset, but adds more stuff.
Sudden Strike[edit]
The original Sudden Strike, released in 2000,[5] included three campaigns (Soviets, Germans, and Allied forces). The battles are presented in an isometric perspective with line-of-sight occlusions and practical cover.[6] Sudden Strike helped pioneer the real-time tactics genre, building upon concepts established by Counter Action for DOS, which was published by Mindscape in 1996.[7]
Sudden Strike 2[edit]
![Sudden Strike Sudden Strike](/uploads/1/2/5/6/125618643/604438771.jpg)
Sudden Strike 2 was also developed by Russian developer Fireglow and published by CDV and was released in 2002.[8] The game has since undergone minor changes in its game engine and now features a higher resolution setting and other graphical changes. The campaign still involves the Soviets and Allies, against the Germans and a new country, Japan.
Sudden Strike 3: Arms for Victory[edit]
Sudden Strike 3 is the third title in the series and the first to incorporate a 3D graphics engine.
Sudden Strike: The Last Stand[edit]
It was released in June 2010. It is a sequel to Sudden Strike 3 which brings back a few features from Sudden Strike 2.[9] The user interface is reworked in order to make it easier for player to control units and realize their tactics in the game.
Sudden Strike 4[edit]
The game was announced in August 2016 and was released in August 2017. It was developed by Kite Games and published by Kalypso Media for PlayStation 4 and PC.[10] While the developers hoped to remain true to the spirit of other games in the series, new skill trees and commander roles were introduced as features.
See also[edit]
- Stranger, also developed by Fireglow
References[edit]
- ^ ab'Zoom Platform'. www.zoom-platform.com.
- ^'Sudden Strike for Windows (2000)'. MobyGames. Retrieved 2019-05-16.
- ^'Sudden Strike PC'. ign.com. IGN. Retrieved 2014-01-23.
- ^'Sudden Strike Coming to North America'. gamespot.com. Gamespot. October 17, 2000. Retrieved 2014-01-23.
- ^'Sudden Strike'. Retrieved 2019-07-05.
- ^'Answers - The Most Trusted Place for Answering Life's Questions'. Answers.com.
- ^'Counter Action for DOS (1997)'. MobyGames.
- ^'Sudden Strike II - IGN.com' – via www.ign.com.
- ^'Sudden Strike: The Last Stand - IGN.com' – via www.ign.com.
- ^Donnelly, Joe (August 5, 2016). 'Sudden Strike 4 bringing WW2-inspired real-time strategy next year'. PC Gamer. Retrieved August 5, 2016.
![Strike Strike](http://www.indirveoyna.com/icerik/ekran_goruntusu/152/640x480-2.jpg)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sudden_Strike&oldid=914138099'
Platforms: | PC |
Publisher: | Strategy First, CDV Software |
Developer: | Fireglow Games |
Genres: | Strategy / Real-Time Tactics |
Release Date: | January 21, 2001 |
Game Modes: | Singlepalyer / Multiplayer |
There’s fun to be had here as long as you aren’t expecting a serious WWII sim.
Sudden Strike’s overhead perspective and WWII setting ensure comparisons will be made with the Close Combat series, but anyone looking for rugged attention to authenticity is sure to walk away from this game in bewilderment. As a real-time strategy game, Sudden Strike provides some impressive fireworks and plenty of action, but any likeness to real WWII combat is incidental.
Sudden Strike is a battle game, pure and simple, and it’s all done in a 2D isometric perspective. The graphics are good, however, and it’s possible to run the game at high resolutions. As a wargame, you get all the hardware but are denied detailed information about how these elements interact. The skimpy manual mentions general strengths and weaknesses and that’s about it. There are no squads, platoons or companies, even though some battles will include hundreds of individual infantry, guns and vehicles.
Realism is stretched to the limit by indirect artillery fire that crushes the heaviest tanks, on-call paratrooper drops, infantry that can lay instant minefields and supply trucks that do everything from fixing a tank to building a pontoon bridge. But these features also make the game fun, if ahistorical.
The same level of playfulness is apparent in the heavily scripted campaigns and scenarios that come with the game. There is an Allied campaign that begins before D-Day with French Resistance fighters ordered to wipe out flak units so that bombers can take out a supply dump. The German campaign (Sudden Strike’s European publisher is a German company, CDV Software) includes a paratrooper drop to capture French anti-tank guns that are used to knock out a column of French tanks. Most scenarios are interesting and dynamic.
On the downside, the tiny infantry figures are easily lost among the lavish battlefields and it’s hard to control a battle that might have a thousand troops on a side. Each soldier, vehicle, and weapon is also tracked for health, experience and ammo supply—a high degree of detail for a game that abstracts so many other factors.
Ultimately, Sudden Strike may be too complicated for many real-time strategy players and a little too C&C for hardcore wargamers. Approach with caution.
System Requirements: Pentium 133 MHz, 32 MB RAM, Windows 95
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